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The same goes for Austria who has managed to declare war on everything and lose at everything. Prussia has been involved in dozens of wars (I know, I fought him on many occasions), yet he has not received any sort of containment punishment. The AI never really does this to other AI. This sort of police state delegation has some major flaws.
Victoria 2 wiki infamy costs code#
Yet, the cumulative conquest so of Haiti, Northern Morocco, and Libya evidently triggered the punitive code in the AI, and the biggest baddest world powers declared war on me. England, made no sense considering that I have always worked to have peaceful relations with the nation. What surprised me most of all was Russia's attack on me, considering I just slapped around his arch-nemesis. Russia also quickly declared war on my after i resolved my war with Turkey with the annexation of Libya. The British evidently did not like that and has declared war on me. The war occurred after Austria begged me for assistance.
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Next, I decided to wage war with the Turks after a decade or so of peace. After constant reloads, I finally was able to reach a limit without punitive punishment from the big, blue, police state, France. As Spain, my war with the uncivilized Morocco and Haiti were met with constant wars with France. This is based on my personal opinions on how I see other nations reacting to my wars. By having a sure fire way of reducing infamy, the game can become more enjoyable without being a quagmire of punitive punishment for expansion. What needs to be done is the addition of a system that allows you to either host a diplomatic meeting to decrease your infamy, or offering to pay to restore lands destroyed during the war. With no real sure fire way of lowering the infamy by other means other than your leaders statistics, Victoria II becomes extremely punishing.
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In fact, considering infamy is obtained for just about any military objective on Victoria II's chart, doing simple things like free another nation can land you into the deep depths of infamy. Victoria does not appear to have the same mechanic and instead, leaves the player constantly suffering penalty after penalty for their conquests. Diplomats would decrease the infamy based on their experience. EUIII had a balance out mechanic in the form of advisors that allowed for a decrease in infamy. EUIII had it increase by 3 for every province that you annexed (also the casus bell system would have that increase or decrease). In Victoria II, one obtains 20 for every annexation, 10 for state acquisition, and 9 for seizure of colonies. Infamy has always been something that one could obtain rather quickly. For my evidence, I will use my experiences in Victoria II, EUIII, and HoI 3, while keeping in mind the game mechanics for each game. The purpose of this will be to address the faults I think exist within the current infamy system that were not that damaging in EUIII and HoI 3. Okay, this is basically an analysis of what I have seen in both my Austrian and Spanish campaigns.